Resources are the most valuable substances mined from asteroids and
planets using Matter Digitisation Beams (a.k.a Salvage Cannons). Not as abundant as minerals, these substances can be refined and used in industrial facilities (eg factories) to create a wide range of items, components, and technologies.
All resources are converted by a Capsule Refinery into Capsules, readilly
accessible to factories for assembly into various items and components.
Below
are the various types of Ore resources encountered in Dry Empire.
Generally ores seem to be able to be refined into alloy meshes and metallic structures.
ZERCANER ORE RAW
Obtained from Cinnibar Asteroids
Used in the production of:
Damage Beam Computer
Damage Beam Module
FERTIKEEN ORE RAW
Obtained from Lukrah Asteroids
Used in the production of:
Build Blocks
PARSTEN ORE RAW
Obtained from Chabaz Asteroids
Used in the production of:
Astrotechnician units
Astrotechnobeam units
Shield Recharger units
White standard armour
White advanced armour
NACHT ORE RAW
Obtained from Varis Asteroids
Used in the production of:
Jump Drive Computer
Jump Drive Module
HITAL ORE RAW
Obtained from Dolom Asteroids
Used in the production of:
Cannon Computer
Cannon Barrel
SERTISE ORE RAW
Obtained from Larimar steroids
Used in the production of:
Currently Unknown
Below
are the various types of Crystalline resources encountered in Dry Empire.
Generally crystals seem to be able to be refined into crystal circuitry and super-conductive or particularly intricate structures.
BASTYN SHARD RAW
Obtained from Cinnibar and Lukrah Asteroids
Used in the production of:
Display Modules
Build Blocks
PARSEN SHARD RAW
Obtained from Chabaz Asteroids
Used in the production of:
Shield Recharger
NOCX SHARD RAW
Obtained from Varis Asteroids
Used in the production of:
Gravity Syncronisation Unit
HATTEL SHARD RAW
Obtained from Varis Asteroids
Used in the production of:
Faction Module
Faction Permission Module
Scanner Antenna
RAMMET SHARD RAW
Obtained from LarimarAsteroids
Used in the production of:
Currently Unknown
No comments:
Post a Comment